That's why it's important to scan these drawings. These are the drawings that will be painted and show up in your movie so you want the best quality you can get, even if it takes a little longer. This is where you draw one nice steady line in place of the scribbles you had in your roughs. When the roughs are done and the timing is all worked you're ready to start on the clean-up drawings. Shooting your roughs into FlipBook with a web cam or video camera is the fastest way to capture your roughs.Ĭlean-Up Drawings - Back to the Drawing Board But right now it's more important to get the position right than to have a perfect drawing.Īnd it's more important to get the images into the computer quickly than it is to get the best possible image quality. These drawings can be basic stick figures, simple shapes with volume or something that actually looks like the character. FlipBook makes this easy.Īnimators do rough drawings first and test them for movement before they do the final cleaned-up drawings. No matter what kind of animation you do sooner or later you're going to have to break down the dialog into syllables and figure out the correct position of the lips and tongue to so the images will match the sound. You can even pan across or zoom in on any of the storyboard panels to show how the scenes will look in the movie. If you tell it too slow they lose interest.įlipBook lets you add the sound track lengthen or shorten any part of the story by simply dragging the storyboard panels up or down, individually or collectively. If you tell the story too fast your viewers don't have time to get involved. Once the sequence is the way you want it, it's time to start working on the timing. FlipBook lets you can scan, shoot or draw these pictures directly into the timeline and drag them up and down to change the sequence until the story unfolds just the way you want it to.Īnimatics - That's My Story and I'm Sticking To It Traditionally these pictures were tacked up on a cork board and moved around until they were finally in the best sequence to tell the story. Once you've got the idea for the storyline you want need pictures to help you tell story. You can add pans, zooms, rotation, blurs and dissolves and then export movies that you can play on TV or post on the internet. FlipBook also provides specially designed tools to help you paint your drawings quickly and easily without having to learn or go through a lot of difficult steps. Or you can draw on paper, like the pros, and shoot your rough drawings under a camera for speed and then scan your cleaned-up drawings for quality.įlipBook will keep track of all your drawings in its traditional exposure sheet with thumbnail images and play them back instantly with sound. This helps you experiment and learn timing better than any other app.The FlipBook application will allow you yo draw right on the computer with your mouse or tablet. This lets you see the results immediately. But FlipBook lets you fix the timing while the scene. Changing the spacing requires new drawings. Timing and spacing are a very important part making animation look smooth and natural. This allows animators to work in a way that is still familiar and comfortable. Many studios use DigiCel FlipBook for their pencil tests because it most closely simulates the traditional method. Now days we can shoot the drawings with a webcam or draw them right into the computer with a graphics tablet or on the computers display. This helps you make sure the movements and expressions tell the story and convey the desired emotions effectively. Pencil Tests also help you fine-tune the performance of the characters. That way you can find and correct problems like timing errors, awkward movements, or inconsistencies in character shape, size and animation. You need to review and correct your drawings before you spend the time to ink and paint them. Then they would shoot those drawings on film and develop them before they could be seen. Traditionally animators would create rough sketches or drawings with a pencil on paper. Pencil Test is a traditional technique used to test the timing and spacing of an animated sequence among other things.
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